Reclaiming the Vale
This is basic information for character creation. The two most important choices for character creation are character class and race; each class has a role that they handle in the party during combat situations and a source for their powers. I have listed the roles and power sources first, but just for reference. All you, as players, need to do is pick a class and race; then I can handle the mechanical details of character creation for you or I can give you the info to do it yourself.
Controller: The controller is the master of the battlefield. Whether by using magic to deny terrain to the enemy or inflicting damage on hordes of foes, the controller seeks to give an enemy no choice but to do as he or she wishes. Controllers may use arcane powers, primal energy, or divine assistance to accomplish their task, but they are rarely front-line combatants.
Defender: The defender is the bulwark of the party; a defender strives to defend his companions, whether by taking blows meant for them, distracting their foes, or forcing them away. Some defenders are adept at handling multiple targets, while others focus on a single foe. Defenders are often tougher or harder to hit than most other classes.
Leader: The leader is the heart and soul of the party, the glue that holds it together. A leader encourages his fellows, demoralizes the enemy, and tends to the wounds of companions when necessary. Some prefer to lead from the front, directing the attacks of allies to greater effect, while others work in more subtle ways, calling upon divine aid or using select words to devastating effect.
Striker: A striker seeks to end a fight as quickly as possible, generally through efficient use of violence. Strikers move around the battlefield dealing death to their foes, whether from long range or up close and personal. Strikers are not generally as tough as defenders, but they don’t often have to be – often their enemies are dead before they can even retaliate.
Arcane: The classes with the arcane power source draw their power from magic, whether it is by natural talent or long years of study.
Divine: Divine classes gain their power through faith, a connection to a deity, or a spiritual realm.
Martial: Martial classes rely solely on their own physical prowess, whether with weapons or trickery.
Primal: The primal classes draw upon the power of the world around them and the spirits of nature that inhabit it.
Psionic: The powers of psionic classes are drawn from the mind, whether psychic in nature or the harmony of mind and body.
Shadow: Classes with the shadow power source gain power from a connection to the plane of shadows.
Role: Leader. You fill your allies with the will to fightand the clarity of purpose needed for victory. When you attack. you loose thoughts that intensify emotions and lay bare truths. Depending on your choice of class features. you lean toward either defender or striker as a secondary role.
Power Source: Psionic. You are a spiritual warrior whose thoughts swirl about you to infen your enemies with doubt and fill your allies with confidence.
Role: Leader. You channel arcane power into items that empower your allies and hinder your enemies. You lean toward controller as a secondary role.
Power Source: Arcane. The cryptic formulas of arcane magic and the complex recipes of alchemy appeal to you. You are especially knowledgeable about magic items.
Role: Striker. You are the ghost in the night and the whisper on the wind. Barriers are worthless against you, and you strike your foes with sudden, precise force. You lean toward controller as a secondary role.
Power Source: Shadow. You have bound your soul to the Shadowfell and become a being of darkness.
Role: Striker. Your oaths bring divine wrath upon the enemies of your god. With methodical devastation, you eliminate one foe at a time. You lean toward controller as a secondary role.
Power Source: Divine. You practice mysteries forgotten or forbidden by most religious orders, yet the power you wield is a gift from your god.
Role: Striker. You use powerful two-handed weapons to deal serious damage to your enemies. Your physical power and daunting presence can cause foes to cower before you, and you can temporarily increase your abilities by harnessing great bursts of terrifying rage. Depending on your choice of class features and powers, you lean toward either defender or leader as a secondary role.
Power Source: Primal. You are a primal champion, a warrior devoted to the natural world and an embodiment of your tribe’s fierce traditions.
Role: Leader. Your spells inspire and invigorate your allies. Your spells also include significant control elements, making controller a natural secondary role.
Power Source: Arcane. You channel magical power through words and music, studying long and hard to master the power contained in the lore and sagas of old.
Role: Defender. You are tough and fast, while your mastery of psionic magic allows you to outwit your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.
Power Source: Psionic. You are a psionic warrior, a weapon master who combines physical might and a cunning intellect.
Role: Leader. You lead by healing and shielding allies with your prayers, and by drawing on divine power to improve your allies’ attacks. Templars lean toward controller as a secondary role, since many of their powers affect multiple foes at once or hinder enemy actions.
Power Source: Divine.
Role: Controller. Your beast form gives you access to powers that provide control at close range, while your humanoid form allows you to hinder your opponents from a distance. Depending on your choice of class features and powers, you might lean toward either leader or striker as a secondary role.
Power Source: Primal. You have gained your powers through a careful study of and communion with the natural world.
Role: Defender. Tough and resilient, you use tactical cunning and battle prowess to contain the enemy and protect your allies.
Power Source: Martial.
Role: Controller. You invoke the power of a god to blast your foes from a distance, leave them unable to defend themselves, and scatter them to the four winds. Depending on your choice of class features and powers, you lean toward either leader or striker as a secondary role.
Power Source: Divine. You practice an ancient form of divine magic, wielding the power that the gods themselves used in their battle against the primordials.
Role: Striker. You typically eschew weapons in favor of unarmed attacks, and you avoid armor in favor of maneuverability and agility. Few can match your speed and poise on the battlefield. Your powers are more than simple attacks; they are complex forms that allow you to strike and move with unmatched grace. You lean toward controller as a secondary role.
Power Source: Psionic. Your intense focus, constant training, and exceptional talent combine to allow you to harness the psionic power within yourself.
Role: Defender. You are extremely durable, with high hit points and the ability to wear the heaviest armor. You can issue bold challenges to foes and compel them to fight you rather than your allies.
Power Source: Divine. You are a divine warrior, a crusader and protector of your faith.
Role: Controller. You can mentally influence the actions of your foes, and you can toss your enemies around the battlefield with psionic force.
Power Source: Psionic. You direct psionic energy from within your own mind, focusing that power through meditation and contemplation. Your magic works on the minds of others or manifests your will as a physical force in the world.
Role: Striker. You concentrate on either ranged attacks or two-weapon melee fighting to deal a lot of damage to one enemy at a time. Your attacks rely on speed and mobility, since you prefer to use hit-and-run tactics whenever possible.
Power Source: Martial. Your talents depend on extensive training and practice, inner confidence, and natural proficiency.
Role: Striker. You dart in to attack, do massive damage, and then retreat to safety. You do best when teamed with a defender to flank enemies.
Power Source: Martial. Cunning and furtive, you maneuver about the battlefield, evading attacks and countering with strikes of your own. You are at your best when you work with a defender to bring down tough opponents or another striker to set up flanking attacks.
Role: Leader. The runes you invoke allow you to impart strength and vitality to your allies while leaving your enemies open to attack. Depending on your choice of class features and powers, you might lean toward either defender or controller as a secondary role.Power Source: Divine. You are a master of divine runes, a powerful alphabet that formed the basis of the gods’ power. Other runic structures exist, but you have mastered the runes of the gods.
Role: Controller. You are a primal hunter who forges bonds with mysterious spirits to gain their aid in bringing down your prey. Depending on your choice of class features, you lean toward either defender or striker as a secondary role.
Power Source: Primal. Through ancient ceremonies and whispered evocations, you call on primal spirits to lend their might to your cause.
Role: Leader. Your spirit companion bolsters and heals your nearby allies, and you can evoke other spirits to aid your allies and harm your foes. Depending on your choice of class features and powers, you lean toward either defender or striker as a secondary role.Power Source: Primal. The spirits of the natural world give you power and manifest on your behalf.
Role: Striker. You channel powerful magical energy through your body, exerting control over wild arcane magic to blast foes. You lean toward controller as a secondary role.
Power Source: Arcane. Arcane magic is in your blood, as a touch of either ancient draconic power or untamed chaos energy, and you unleash it through sheer force of will and physical discipline.
Role: Defender. You are a melee combatant who uses spells to fight better.
Power Source: Arcane. You study ancient magical traditions and practice swordplay, developing arcane powers that work well with your physical attacks.
Role: Defender. You are sturdy and resilient, and you can assume bestial or treelike forms to destroy your foes. Depending on your choice of class features and powers, you lean toward either controller or striker as a secondary role.
Power Source: Primal. You are a primal champion, a guardian of the natural world and custodian of all living things.
Role: Striker. Your attack powers are highly damaging and often weaken or hamper the target in some way. You can elude attacks by flying, teleporting, or turning invisible.
Power Source: Arcane. You gain your magical power from a pact you forge with a powerful, supernatural force or an unnamed entity.
Role: Leader. You rally your companions with a mixture of shouted commands and cunning stratagems, leading them to victory through superior tactics.
Power Source: Martial.
Role: Controller. You command eldritch forces, shaping them into spells designed to blast your enemies, bring them under your thumb, twist their senses, and impede their movement.
Power Source: Arcane.You channel arcane forces through extensive study, hidden knowledge, and intricate preparation. To you, magic is an art form, an expressive and powerful method by which you seek to control the world around you.
Bladeling: Fierce warriors descended from otherplanar beings, bred to be living weapons.
Changeling: A race able to assume the looks and identities of others, while often having none of their own.
Deva: Immortal spirits who embody virtue, born and reborn to mortal life in the world.
Dragonborn: Proud, honorable warriors, born from the blood of an ancient dragon god.
Drow: Graceful and deadly, black-skinned elves at home in the depths of darkness.
Dwarf: Stout warriors, master artisans, lords of the mountain peaks.
Eladrin: Powerful wizards, haughty courtiers, creatures of the mysterious Feywild.
Elf: Unmatched archers, cunning explorers, protectors of the wild forests.
Genasi: Energy embodied, chaos and order united—an elemental race of inherent flexibility, passion, and diversity.
Githzerai: Ascetic and disciplined wanderers from another plane of existence, masters of body and mind.
Gnome: Slight, sly tricksters of the Feywild who excel at avoiding notice.
Goliath: Tribal nomads of the mountains, strong as the rock and proud as the peak
Half-Elf: Born heroes and leaders who combine the best features of both humans and elves.
Half-Orc: Fierce warriors who combine human resolve with orc savagery.
Halfling: Resourceful wanderers, cunning scouts, travelers of forgotten roads.
Hamadryad: Enchanting spellcasters, unparalleled beauties, wild queens of the fey.
Human: Ambitious explorers, driven leaders, eager to master the world.
Kenku: Cunning avian-descended survivors, sly allies, hoarders of secrets.
Minotaur: Caught between savagery and civilization, these bull-men struggle against the beast within.
Pixie: Magical fairy folk, childlike mischief-makers, enchanted caretakers of nature.
Revenant: Resilient souls returned from death to do the work of Fate.
Satyr: Adventurous fey, wild revelers, curious explorers.
Shade: Seekers of power willing to trade their souls to the darkness.
Shardmind: Raw psionic energy barely contained in a body of gleaming crystalline shards.
Shifter: Ferocious heirs of the wild, the perfect fusion of civilized race and wild beast.
Tiefling: Cursed heirs of a shattered empire who live in the shadows, but do not fear the dark.
Vryloka: Elegant aristocrat whose beauty conceals a secret thirst.
Warforged: Mechanical beings built for a war that has ended, searching for a purpose.
Wilden: Nature’s guardians—hunters and destroyers made from the plants themselves, keepers of ancient knowledge.